Aquatic Half-Elves

Page Navigation Suggestion

This site uses outside links for information, so to be sure that you can always return to this website easily for reference I recommend that when you click on a link – right click – and open in a new tab or new window. That way you can flip between the pages without constantly using the back button.


Aquatic Half-Elf Racial Traits

Ability Score Racial Traits: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Type: Half-elves are Humanoid creatures with both the human and the elf subtypes.

Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

Base Speed: Half-elves have a base speed of 30 feet.

Languages: Half-elves begin play speaking Common and Elven. An aquatic half-elf may choose Aquan as a bonus language. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Defense Racial Traits

Defense Racial Traits

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Feat and Skill Racial Traits

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Water Child: Aquatic half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, double their Constitution score for the purposes of determining how long they can hold their breath before they must begin making checks against suffocation.

Senses Racial Traits

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Other Racial Traits

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Aquatic Half-Elves

Descent into Midnight Coppermane